Project One
Gameplay systems and combat iteration.
Gameplay systems and combat iteration.
Art direction support and level scripting.
UI polish and engine-side optimization.
Game/map design and level building in UEFN.
Custom assets and environments built in Blender.
Concept art, blueprints, and thumbnail creation.
Video editing for content creators in After Effects.
Email: insert-email@example.com
A shader and lighting toolkit used to build moody cinematic scenes.
Rapid gameplay testbed for balancing enemy behavior and abilities.
Modular interface flow for dialogue, quests, and progression visuals.
Site made by my best friend: @Kai :]